![]() ![]() Then on top of that the buggy comes with a fully upgradable chassis and a brand new skill tree to boot. The driving first: it feels spot on in almost every aspect from the way you smash through fences and a litany of other breakables, to the way you can now just mow down entire hordes of our favourite shuffling meat eaters: this simply does not get old. ![]() Obviously this is a fairly big addition to a game like this but I can tell you they absolutely nailed it. So the big new stick for the Following is the introduction of vehicles, namely an all terrain buggy that you acquire from pretty much the word go. For those who have not played the base game the way Kyle leaps, vaults and runs through the environment is simply one of the best first person parkour systems in the business. In addition even when not surrounded by tall buildings there are still plenty of things to scramble up such as power pylons and sections of motorway now in ruins. So if I'm honest - yes the far more open landscape does make the running and parkour feel a little less satisfying but then there are still plenty of built up areas for you to test your agility. Often you will head into an open field looking for some breathing room, only to break through the fence and see more zombies than bargain hunters on Black Friday. However this is not nearly as obvious because there are zombies everywhere and in massive concentrations. So right off the bat this changes the dynamic of the game and in theory dilutes that wonderful sense of claustrophobia the main game entangles you in. The setting this time is a far more rural affair with crop fields, wooden fences, small settlements and large industrial structures like refineries. Within minutes of booting up the expansion you are following the convenient map given to you by said dying man and are now scaling the cliffs above what is to be the setting for this expansion.Ĭalling the Following DLC does not do it justice because it's huge: so big in fact that it feels to me more like a new game. The basic premise for The Following is that a dying man who has made it into the Slums tells you (Kyle Craine reprising his role as the main protagonist) that there is a way out of the city - this is where his people are and they are immune to the infection that decimated Harran in the main campaign. ![]() ![]() Furthermore, it says those just looking to complete the main story will be able to do so in around 20 hours, a considerably more manageable figure than its initial 500-hour claim.From a panned back perspective there are many aspects of The Following that are exactly the same as the base game but this is no bad thing. In yet another update today, however, the company has revised that figure down further, suggesting most players will need around 80 hours to finish Dying Light 2's main story and side quests. Regular players, it said, should "finish the story + side quests. Techland initially made its 500-hour completion claim in a post to Twitter on Saturday, and following a less-than-stellar response to the news - some fans called the extended playtime off-putting - Techland attempted to allay concerns by clarifying the figure only applied when completing all the quests, endings, and exploring every part of the world. The statement perhaps didn't have quite the desired effect, however, drawing ire from skeptical fans, and the company has now offered further clarification, saying the game should only take around 20 hours to beat at its most fundamental level. Over the weekend, developer Techland attempted to stir up some additional excitement for the impending arrival of its parkour-infused open-world zombie sequel Dying Light 2 by claiming players would likely need to set aside "at least 500 hours" to fully complete the game. ![]()
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